FluentU is an application that is still in development but has a bright future ahead of it. It is an English learning application that costs 8$ for the normal version and 18$ for the premium version per month and focuses on visual aids and personalized experiences to teach the English language in short videos. It presents a video to the learner with written support of what is being said. At any time, the learner can click a word they do not know to see a written definition as well as visual support of the definition. in addition, all the videos are presented in actual context that could happen in daily lives. This makes it a better learning experience since the learner gets an idea of in what real-world context they could use what they are learning. After listening to the videos and hearing and seeing when and where to use said language, there are quizzes that follow regarding what has been read.  This is another example of gamification where learning is presented as a game and makes the learning experience more pleasant for the learner. Learner can use the application whenever they want and even download audio files in order to access FluentU even when they do not have access to Wi-Fi.

This application is a great tool for students learning a new language. As expressed by Olly Richards, many students learning a new language want the ability to interact in real-world contexts where they can apply what they learn. If they cannot interact in the given language learning it loses most of its use. This is why FluentU is different from other tools. It permits the student to see and hear videos regarding said interaction and go through them at their own pace.  When watching a video on FluentU, students have at their disposal bilingual subtitles to help them understand what they are hearing with a hover dictionary and integrated SRS flashcards. Different levels are available to help the students throughout their learning experience. In addition, videos are classified in different languages so anyone can use their base language to learn English. There is also a « learning center«  where all vocabulary visited in a video can be studied in a built-in flashcard system that is very concise and effected. What this tool excels at is supporting the student throughout their learning experience. It offers different difficulty levels as well as video genres which fit with their interests. If they encounter any difficulties they can loop over a certain part of the video and watch it over until they grasp the meaning. Students can begin with listening without subtitles. Following this, the students can add the subtitles but of the target language only. At this point the students should be trying to understand the most they can from this. In the end, the student should afterwards use their mother tongue as subtitles.

Although this application is still in development, it is already offering a service to learn new languages that will be difficult to rival with. Other language learning applications such as Duolingo do not offer the same kind of support and scaffolding that FluentU offers. Also, the fact that FluentU has an integrated flashcard system that is highly effective makes it that much more effective as a learning tool. The visual support and audio support in addition to the target language and first language subtitles makes it ideal for students to learn at their own pace.

In an ESL classroom, this application would be useful if students were not all at the same level of English. This would be a useful application to have them study real interactions between people as well as learn vocabulary that will be useful in their daily lives. In addition, each student will be able to learn at their own pace making it a good tool to use once students have completed class work and there are a few minutes left before the end of class.

One of the only faults that could be found in the application is the cost. The free limited version is not close to being as effective as the paid versions are. To solve this issue, having a one-time fee for the tool would be much better and make this incredible tool more affordable for students and learner in general.





Duolingo is a fun application that is used to compliment an ESL class. It is an application that lets a person either interact orally in translating from one language to another, or in a single given language. It is good for either beginners who barely know any English or advanced students. This application uses gamification to have students improve their language skills. This is done through games and fun activities which gives out points for good answers and takes away lives for wrong answers. . Also, through all the lessons an animated bird follows the student and interacts with them adding a new dimension for younger students.  In addition, it is all based on having the user improve. Whenever a question is wrongly answered Duolingo will provide the explanations as well as the answer to make sure that there is improvement.

When teaching to an ESL class that has a low level of English is demanding. Through the use of Duolingo, as explained by Steven Zimmerman , is ideal for a beginner class. This tool is the perfect one to get a good basic understanding of a language. It practices writing, listening, reading and speaking the language at any given time a student wishes to practice. This is done through any smartphone platform and can be accessed anywhere anytime. In addition, teachers can have students practice X amount of time per day and increase their fundamental skills in the given language. This is why gamification works, since students would not be inclined to go reread their notes or in a textbook yet will willingly go and have fun on Duolingo. One of the features which teachers would love to have would be a class management tool. A way for teachers to see the amount of time spent on Duolingo through the creation of a group on the application. This would make it more effective in keeping track of who is using the tool and the amount of time they put into it. An update for teachers would be well appreciated by the teaching community and increase the use and popularity of this application for classroom use.

Also, as reviewed by the Erin Brereton , no matter the level of the learner, they will be able to learn something of the new language. It does not simply have random questions and have the learner answer them. This application gives detailed instructions in the detailed instructions and exercises they do. This application surrounds the student with all the tools necessary to begin from the lowest level of language possible and improve themselves. This application is geared towards individual learning and can be introduced to the students. Afterwards, they can navigate and use it as they will during the time allotted to them for the use of the tool. This permits students who are more advanced than others to practice with advanced material in Duolingo whereas weaker students can go at their own pace.

As mentioned by the team at TeachersFirst , this application is great for students who are beginners in a new language. Teachers can create and upload their own documents and adapt them to the level of the class that they are giving. This makes sure that the students are working on things appropriate to what is worked on in class. This application is not used as the sole learning tool in the classroom. it is used as a complimentary tool to the learning done in class.  It is another form of enrichment and learning which adds to what is being taught in a fun way. Teachers can create groups and have students compete against each other with the goal of accumulating the most points. This results in a fun and competitive way for students to learn a language and where the teacher can separate the students into skill groups.

This is a good application in teaching beginners in a fun way as well as complementing a language class for the students who are more advanced. In itself, this application is limited in its efficiency at the higher levels. Also, due to translations not being the most effective way of teaching a new language is limited in its accuracy. In overall, Duolingo is recommended for teachers with groups of students who are weak in a language class, or who have imbalanced levels in the language. This also applies to any ESL classroom. Students who are learning English should get this application and use to when they are finished their work and are waiting for the class to also finish. This application is fun and interactive, but should not have a class based on it, it should rather be there to compliment what is being taught



As their motto declares, « For everything you`ll do, Evernote is the workspace to get it done« . This is an accurate statement since Evernote  permits anyone working from a smart device or a computer to have a workspace for any work they are doing while keeping everything together.  This application enables any writer to create and work on any writing. From short lists to a lengthy research, it is all saved and ready to be worked with from any platform it is accessed with. In addition, any images, videos, or any material whatsoever that has been gathered regarding what a person is working on is all kept together for easy access. Using key words in Evernote’s search feature makes finding the right project or list specially easy and quick. Evernote also permits the writer to take their project and turn it into a beautiful lay-out through one single click.

As researched by Mohamed El-Ashiry, this application is great for teaching in general through the creation of a student portfolio. This is especially useful since Evernote keeps everything together and makes it easy to access as well as keep everything together. Anything the student does can be recorded and kept in a folder using the Evernote application. This makes it easy to keep track of everything the student does as well as track their progress. Another great feature to Evernote is that student can add audio-notes directly to anything they are working on. Through the creation of their portfolios students can add hyperlinks from other sources such as Prezi and slideshare ensuring that even when they do not directly use Evernote that they can still keep evidence of their work. Also, students can use the free application called Skitch which syncs directly with Evernote. This permits students to create professional looking annotations and notes on an image. This is useful to comment and add labels on check quizzes or tests to be referred to by the student in the future.

As explained by the team at TeachersFirst , Evernote permits teachers and students to have all their materials together on an application which can be accessed from multiple platforms.  This application can be used in the classroom to have an easily managed workplace where student can  keep all their work together. The teacher can create login information for the whole class and have different folders for individuals and groups. Also, the teacher can take pictures, find videos or share anything they find relevant with the class and they can keep them in their own folders afterwards. Evernote can also be used to encourage note taking or « idea bins«  where students brainstorm their ideas. This is an important writing process and having students be aware of it and use it is important. This application makes it easy for teachers to monitor what students are working on as well as follow their progress. At the same time, it makes it easy for the students themselves to stay organized and have access to all their materials.

As mentioned by Michael Kruz , Evernote is an application which makes teaching easier and more manageable by the teacher. First, tags can be used to organize the school year from day 1. This is done through the use of tags for each week that is over. This is done every week making it easy for the students to go back and find relevant information at their leisure. Also, it permits the teacher to be able to see the progress of each student on a week to week basis. Also, through this method, teachers can have everything prepared in advance in case they are unable to teach on a given day. This makes it easy to share information with the students as well as the substitute teacher and keep the class up to day on their workload. Keeping everything you give out to the students on Evernote makes it easy for anything that is lost to be easily retrieved. Students will have no more excuses for not doing their homework if everything is accessible on the class folder. Also, the author recommends taking pictures of the whiteboard at the beginning of the class and at the end which results in time stamps that can be added to the Evernote class folder. This is to know exactly what was done at what time during the week and help the students who missed class catch up.

In general, Evernote is great for any ESL teacher. It permits all the grammar lessons, information regarding a book being read to be kept in separate folders accessible by all students. Being able to have all the teachers’ classes organized and accessible makes it a lot easier for the students to follow and refer back to the notes if they did not understand something. Using this application would make organizing and managing a class much easier, effective as well as teacher friendly.


As a young child and student I remember the best times in class i had was when the teacher was telling us a story. These stories i remember up to this day and will forever be part of my childhood. The application called Storybird lets teachers take a simple template filled with options and create stories as they wish. The possibilities with this website are vast, ranging from elementary school to University level. Teachers who have younger groups can create stories and tell them every week they will read a part of the book, and use it as encouragement for good behavior. Teachers with older groups can have teams form up to create stories of their own encouraging imagination and creativity. University students can even use it to create blogs about it for their computer apps class.

As said by Lisa Dabbs, this application is fun and based on having children interact with parents, older siblings or teachers. It lets them create the story as they want it and afterwards either print it, share it with the world, or keep it in a private virtual library. This is great for younger students who are not good artistic but who have a vivid imagination and would like to have images accompanying their stories.

For older students, Storybird permits them to express abstract thoughts through the images provided. Sometimes, students have difficulty putting into words their thoughts or feeling and through some of the extensive amount of images and templates, they find in images what they were trying to express. As the expression says « a picture is worth a thousand words« , through Storybird, students can write actual essays yet have pictures accompanying what they are writing and adding a new dimension to what they are expressing through their writing.

Another use for Storybird is through teaching literary terms in regards to what makes up a story. As an ESL teacher, explaining what a plot is, a climax is etc. is never the easiest task. Through Storybird, teachers can explain it to the students and afterwards have them try to create a story including what they have been taught. This will show the teacher clearly if the students understood or not.

As discussed by Chad Sansing, Storybird limits children’s artistic imagination since it does not let them create, yet still permits them to express themselves through the selection of images as well as the writing itself.  Storybird helps children develop their imagination and creativity by expressing in images or through the use of images a story.  This encourages young writers and can incite others who have trouble finding ideas start somewhere.

Teachers can use this to create premade stories with pictures yet no writing and use it to prompt students to create a story. For an ESL teacher this would be ideal for writing periods where the teacher just wants the students to practice creative writing. Also, this can be used to have fun activities with the students creating funny stories with the images and leaving it to the students to explain what is happening.

Another use as explained by Mr. Avery, is having the students be able to focus solely on their writing. Having premade pictures chosen to fit the story and make it easier to explain what is happening makes it much easier for the student. As an ESL student, trying to explain abstract thought or concept can be hard.

Storybird brings a new dimension to creative writing through a free and interactive application that only enhances a student’s writing. It can be used in many different levels and still add something positive to the writing. In general, for an ESL teacher, Storybird has a great deal to offer to any classroom.


As a student, creating so many PowerPoint presentations and always seeing the same effects and templates was one of the things that got me bored and snoozing. This was due to mass repetition since we did not know how to work efficiently with PowerPoint and we did not take the time to learn. This is why Prezi makes things more exciting and changed my life. Ok, maybe it did not change my life but it certainly made making presentation much more exciting and fun.

Prezi takes a presentation and makes it much more interactive as well as more interesting. In addition, Prezi is cloud-based meaning you can present your Prezi anywhere anytime. Since it is cloud-based, Prezi can be worked on and shared with coworkers as well as other teachers. Prezi also has a massive amount of professional templates to choose from which take a simple presentation and take it to the next level. In addition to this, Prezi also has a library filled with Prezi`s made by other people which they have shared and allow other members of the Prezi community to use. Prezi has 24/7 live support for any problems and for any help a member might need.

As mentioned by BBC Active, the main feature is its ability to zoom in and out. Why this is so important is instead of going from one slide to another, Prezi lets the presenter go from a main idea and delve into its minute details. This lets the presenter show how the smaller ideas relate to the main ideas and the way they are related while making sure the audience keeps this in mind. What Prezi favors the most is visual connections as well as graphic organizers as well as mind maps. It excels at taking an idea and deconstructing it to show how concepts are interrelated. As mentioned in the article, having another PowerPoint presentation leads to « disengagement«  and to lack of interest. Prezi with its appealing visuals catches the students interest with the « wow factor« .

Jeff Herb explains how through the use of Prezi a teacher can link movement and images to what is being taught. For example, if an ESL teacher is creating a Prezi presentation on Hamlet and the different aspects of the story they can talk about betrayal and when clicking on the word it shows one of the characters being stabbed in the back. It takes the word and through images and motion adds extra meaning to it as well as having visuals for the students who are more oriented to this way of teaching.
Prezi, although very promising, does have its drawbacks if not used properly. As shown by Jeremy Ashton Houska PhD, Prezi must be used with care to keep it functional in the teaching environment.  Just because there are animations and many new possibilities do not mean that they should be used as much as possible. Prezi is a great tool and the effects need to be moderated. If there are many effects in the presentation the students may lose the wow factor quickly. Effects and animations can be used once in a while in order to add to the presentation. For example if in Geography the topic is earthquakes could add shaking effects when talking about them.  Also, a navigation plan should have been made for how the presentation will unfold. Going from one corner to another spinning from one side to the other can induce motion sickness. This means that a navigation plan is necessary to ensure smooth transitions and maximize the efficiency of the Prezi presentation.

Prezi is a nice alternative to the usual PowerPoint presentation and should be mostly used in the classroom. If used properly, it adds an extra dimension to the presentation through some of its features yet can be also used inappropriately. As an ESL teacher, Prezi can be used to create links in texts that are being read or worked on as well as create mind maps about the main ideas. In addition, an ESL teacher can take a grammar lesson and break it down into the different rules regarding it and relate it all back to the grammar point taught. Prezi should be used once in a while to incite the « wow factor«  and to keep the students attention.



A new positive way of teaching is through the use of Video tutorials as well as lessons. Through the creation of videos, teachers can have all the information the students will need clearly laid out permitting each individual to go at his or her own pace. This leaves the teacher ready to answer the students who have more difficulty as well as the ones who are getting further ahead. This is done easily and professionally through the use of the application EDpuzzle.

What makes this application succesful is its ability to let the teacher crop any moment of a video which they find interesting. This option is not limited to any site, there are millions of videos at the teachers disposal. This leads to the teacher being able to create a single compacted video of all the parts of videos they found interesting and pertinent. In addition to this, they can insert audio or written site notes on things they want the students to pay specific attention to. This application also lets the teacher set a quiz at the end making sure the students pay attention. The results are shown as well as who has seen the video and who has completed the quiz. As mentionned by Ruth Valle, EDpuzzle permits the teacher to give more advanced lessons and give the students the opportunity to go over them as much as needed and read and listen to the added notes to gain a strong comprehension of the lesson.

One of the very nice fonctions of EDpuzzle is that once it is downloaded onto chrome, anytime someone goes onto a site such as youtube, khan they can edit it with EDpuzzle. This means that the teacher can show a video to the class and together they can decide what was most useful and create videos of the lessons of which students will have access for their homework. Not only is this application free, but it is easy to use and can be mastered in a limited amount of time.

As mentionned by Cathie G, an English teacher, this application can be used to crop out long and boring grammar videos to keep only the important part. Grammar is already boring for students as it is but it is also neccesary. With EDpuzzle, the teacher can choose the good neccesary information and keep the videos concise and keep the students focused. In addition, through the addition of the side notes and quiz at the end the students need to pay attention which is effective in keeping them focused.

Another way to use EDpuzzle is by having the lesson given before the class. From that point, the teacher can see who understood the lesson and who had issues with it. Once the students come to class, they can discuss what they had trouble with as well as anything they want clarified. This is an effective way of teaching since the students can go over the videos as much as they want and through EDpuzzle crop out parts they did not like and find new parts if they wish. The fact that EDpuzzle is so maleable makes it ideal for students to experiment with.

A fun and new way to use EDpuzzle, is through a project with the students where they must create their own lesson. As mentionned by Steve Neufeld, the students use EDpuzzle to create their own cropped videos where they find all the parts they found interesting and pertinent and create their own lesson for the classroom. The interface is not complicated and the videos are private between the teacher and the student. This makes the student the center of learning compared to the traditional teacher being the center of attention and knowledge. This is flipping the roles where the students are the ones creating the lesson and the teacher is the one presented with the lessons. Students can even leave written commentaries and audio commentaries throughout the video with a quiz at the end.

This application would be useful in esl teaching since it would be ideal to create videos on important grammar points. These videos could be reused and made available to the students for their personal use. In addition, any lesson could be prepared in advance and be made available to see who understands the material that will be covered in class abnd who does not. This tool could be used as a filter to see who needs the most help, who is mostly at the expected level and who is beyond expectations.

Class Dojo

Teachers need to find new ways to interact with their students. As years go by, technology is taking over the daily lives of students making it harder for teachers to get and maintain their attention. Through the use of Class dojo which is present on their intelligent devices, teachers can give instant feedback on anything a student does well. Students are in an environment which is much more oriented through positive feedback and atmosphere while at the same time engaging parents through an easy messaging system. Through ClassDojo, teachers can encourage students, communicate efficiently with parents keeping them informed as the need arises, and most important of all keep students interested and focused.

What makes this application, which is pretty much a behavior management application, so successful is how easy it is to navigate on it and sign up. What makes this interesting for the students are the fact that they can create their own avatars making it customizable interacts with the student’s very well. As mentioned by ThinkKids, it is the equivalent of a happy sticker chart where positive behavior gets a star and negative behavior loses the privilege of getting a star. The fact that this is on an intelligent device platform interacts with the student’s use of technology as well as that of the parents. This permits teachers to contact teachers and keep in touch and be much closer to their children’s learning. Also, it permits the students to show their progress and strengths to their parents as well as what they need to work on. This ensures maximum participation on both ends since the parents and teachers have a much easier way of communication.

In addition, this application is set-up for the teachers who are new to it to have everything ready for them. In a few minutes everything is set up to begin using ClassDojo. As mentioned by Educatorstechnology, with a single click the teacher can send a report to a parent in regards to good behavior or give points for positive behavior. What makes this application successful for teaching is its easily manipulated platform. There is nothing complicated about ClassDojo and that is its appeal. Beginning takes a few minutes than everything is set. A class is taken to introduce the concept, have the students create their avatars and afterwards all is ready

Students find this stimulating since they are using technology with the teacher’s accord in class and its fun and interactive. This leads them to want to do everything possible to ensure that they get the little stars. This leads to some of the negative aspects of Class Dojo. Students who are not capable of earning stars or whom have more difficulty than others will feel badly about themselves. If most students in the class get points while others are lagging behind it makes it shameful to have weaknesses. Added to this, all points given or taken from students can be seen since the application is public; meaning anyone in the class can go check another students profile and avatar. Another important point is that if there is a class objective of a certain amount of points and because of you it is not achieved? Students will than put the blame on the student which will be bad socially for the student as well as for his self-esteem in general.

As mentioned by Teaching Ace this application feels like it is using a « big brother«  tactic to get children to behave.  It monitors them throughout the day and whenever someone goes off task they are taken points off. With peer pressure added to the mix, students dont want to lose points because of others will lead to negative interaction between students. This is in fact the opposite of what ClassDojo wishes to encourage through its use in the classroom. This application takes the focus away from learning and working to learn and gain knowledge to gaining points and not losing some. This application is taking away the focus from learning in a way similar to « zapping«  students in staying on task.

This application could be used passively in an esl classroom with positive results. Through encouraging students to speak English would be a good kind of peer pressure to have in a classroom. This kind of peer pressure is more about students reminding each other to keep speaking English if they do not want to lose points. Apart from this aspect, the general use of ClassDojo applies to an esl classroom.

To make ClassDojo work and limit the downsides teachers need to make it private. Only the teacher can see the points taken on and off as well as the student, not the whole class. Also, a quick note should be left as to why a point was taken off or given to give the students incentive in concentrating in class and staying on task. This application has potential to be a positive addition to the teaching community, but only if the « 1984«  aspect of it is removed and the focus is brought back to learning.

ClassCraft: Make Learning an Adventure

In this article, a new way of using technology in teaching will be examined. With the riser in prevale4nce of technology in youth’s lives, it has become increasingly difficult to see one without a smart phone even at a young age. This is undeniable, as the years go by technology will only be more present in the younger generation’s lives. How can teachers fight this? To answer this question, they must « go with the flow« . Teachers cannot fight it, so they might as well make use of it. This can be done through the incredible classroom videogame called ClassCraft. This game can be played on any smart phone and can be projected onto a wall with the use of a projector using the technology for pedagogical reasons.

This videogame turns learning into a fun and stimulating experience. The concept behind Class Craft is that students each have a character in this world of « ClassCraft« . These characters which are: the warrior, the mage and the healer level and get experience by what is done in terms of school work. This takes into consideration homework, in class activities, helping others etc.  In addition to this, students can get in class rewards such as asking if a question in an exam is right or whatever the teacher wants to give them as an in class reward. Each class has different powers making it favorable for the students to separate the roles to cover all aspects of the game possible. This approach to teaching is all about including technology and taking teaching as something which students might not enjoy and turning it into a fun experience.

As seen by Dan Crowley ClassCraft takes students who are failing in a classroom will get extra motivation from this kind of teaching. Most students who have trouble learning lack the motivation or sometimes do not try hard enough. This game incites students to work together, to progress together as they level and learn together.  As explain by Mr. Crowley, you are taking something fun and exciting and introducing it into their « boring school life« . The rewards are out of the ordinary, outside what is usually permitted in the school system. This is what makes it all the more fun for the students, they collaborate and work together increasing class participation and individual motivation. This is emphasized by the reward/risk factor. What this means is as long as they all work hard and behave, they will have fun and learn at the same time. This is great motivation, but there are always times where students get a bit loud, do not do their homework because their « dog ate it« . So, in answer to this issue, there are the loss of « life points«  which result in a consequence if the player reaches 0. This is perfect motivation for students, having them be the ones responsible for their rewards and consequences. How is this different from the normal school context? To begin with, students are much more implicated due to the game, and they see losing their hit points as having deserved the punishment in contrast of fighting the punishment they welcome it to be able to do better the next time. “Students don’t typically respond happily to punishments. But they are. It’s weird.” This statement shows how the student response to the game is affecting their ability to accept their responsibility in regards to their actions and behavior.

As with all things, ClassCraft does have some aspects which can be seen as negative. These are some of the rewards available for students. As a mage, you have the power to disappear for two minutes at a time which can stack up to 10 minutes. As explained by thebitbag, this can be exploited by students and does not fit with every school policy. Also, other abilities have the possibility of being abused. This can be modified by the teacher since they are the Game Masters. So, to make sure the powers are not abused the teacher must make it clear that any abuse of power will have the power revoked as well as consequences to the student/group who are responsible.

As explained by Mark Ward, ClassCraft puts a huge emphasis on teamwork and collaboration. Students make sure all is done on time and work together to ensure that they do not lose out on experience points. This also leads to students making sure their own share of the work is done since they do not want to penalize students in their team. The whole principle behind ClassCraft makes it so that each individual is responsible for themselves which affects the group as a whole. The teacher can also add random events at the beginning of class affecting either positively a student’s/group or even negatively. Having implemented this, Mr. Young who used this in his class said that it worked great for him. Students who used to come late to class would rush to be able to be there before class started so as not to miss the random event. These are all small incentives which can be added to increase student motivation as well as participation in class.

This Learning tool would be used in ESL to encourage students to always speak English. It would be a huge motivational tool to get them to always speak English and the teacher would not even have to remind them, the students would do it in each group so they would not be penalized. In addition, it develops the students imagination, using the game as inspiration when the students write stories. For example, students could be asked to create a story regarding the past of their character and they can create a whole world as a group to involve them even more. All this gets the students implicated and working together as small groups and as a class which is the ideal scenario for a teacher.

This ClassCraft game can only be as effective and enjoyable by the effort put in by the Game Master. This means that it will only be as effective as the work pit in by the teacher. It is a great tool for a teacher who is willing to try it and keep an open mind about teaching in an original way. Taking teaching from a « typical school format«  and changing it into a fun interactive online game is something which will greatly attract students.


Google Docs in Teaching

When forming cooperative groups as a teacher, finding a way for every team to be able to share or complete a certain task is sometimes difficult. Google Docs provides the solution and also a great opportunity for teachers by facilitating the process of sharing and working on documents. What makes Google docs such an amazing tool for teachers is the fact that everyone whom the given document is shared with can contribute to it at the same time. This means that everyone can work together or individually when they have time. As Explained by Chi Cheung Ruby Yang, what makes this different from other programs is its ability to let people share collaborate and publish different pieces of writing in a way where team member can work on the same document and leave each other comments on sections.

What is also very interesting, is you can use Google Docs for many other reasons than a simple working document. You can create a classroom newspaper where the students can see what the homework is going to be, what they should be working on and some general news conscerning the class. Also, it can used as an interactive place where students can post as in a real newspaper. This lets others read what others have written and they can leave comments regarding what they find could be improved. The part which is very nice for  teachers is that they can see all the work students put into their work as well as in helping each other.

Another way to make use of this great tool is to change the way the general way of teaching is done. What is meant by this is to turn the classroom into a student-centered learning. As explained by Sarah Humphreys, this particular activity revolves around the students asking questiojns they believe will be hard for the teacher to answer. This may start in a chaotic way, but once it gets going students are said to become really involved and cooperate together effectively. This is believed to be due to the fact that everyone is a little cursor on the screen, even the teacher. This gives an active role of teaching to the students, it makes it different from the usual context of teaching and that is something that students can appreciate. One of the most important things said in the article and also the one which describes this upcomming generation the best is « Native digital users communicate through online collaboration (e.g. social platforms) and teachers need to get on board or lose student interest and vitality. » This statement is true, teachers need to either join in, or make their lives more difficult than they need to be.

Another very good aspect of Google Docs is explained by Nate Green. When a student is writing a paper, what is most beneficial to them is not the final grade but the help during the process of writing. With the additional use of a program called WatchDog, everytime a student begins working on a document that has been shared with the teacher, the teacher will get a notification. This will ensure that at least once during the writing process, the teacher can give live help or at the least see how the student is progressing and leave some comments and feedback. This strongly corresponds to my personal view as a teacher regarding the fact that students will respond much better to help and critisism throughout the process than at the end after the teacher has finished correcting.

In general, Google Docs has very little limitations compared to all the benefits it brings to a classroom. This should be used, or at least explored by every teacher to improve their ability to give feedback from teacher to student and also to facilitate feedback from peer to peer. As a future teacher, this tool will be one of the main one I will be using and making sure every student of mine is aware of.